AI Insights · Timothy · April 2022
Top 5 3D Cartoon Games Performance in Brazil, Q1 2022
Discover the performance trends of the top 5 3D cartoon games on a unified platform in Brazil during Q1 2022, including their weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 3D cartoon games in Brazil on a unified platform showcased varying trends in downloads, revenue, and active users. Here's a closer look at the performance of Stumble Guys, Gardenscapes, Clash Royale, Brawl Stars, and Lords Mobile: Last Rise of Qin.
Stumble Guys from Scopely, Inc. saw a significant increase in weekly revenue, peaking at around $274K by the end of March. Weekly downloads were strong, initially surpassing 900K in late January but gradually declining to 650K by the end of the quarter. The game maintained a robust active user base, starting at 1.2M in late December and reaching approximately 2.7M by the end of March.
Gardenscapes by Playrix experienced fluctuations in weekly revenue, starting at $150K and ending the quarter at $118K. Weekly downloads saw a peak of 36K in mid-March but generally hovered around the 20K to 30K range. Active users remained relatively stable, starting the quarter at 805K and closing at 784K.
Clash Royale from Supercell had a varied revenue trend, starting the quarter at $184K, dipping to $65K in late March, and then recovering to $101K. Weekly downloads showed a downward trend, beginning at 195K and ending at 128K. Active users decreased from 15.4M in late December to around 11.6M by the end of March.
Brawl Stars, also by Supercell, had its weekly revenue start at $200K but saw a decline to around $98K by the end of March. Downloads followed a similar trend, starting at 152K and decreasing to 76K. The active user base started at 3M and ended at approximately 2.2M.
Lords Mobile: Last Rise of Qin from IGG.COM saw its revenue peak at $134K in late January but settled at around $93K by the end of March. Weekly downloads fluctuated, reaching a high of 225K in late January and ending at 140K. Active users started the quarter at 296K and remained relatively stable, ending at 268K.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.